
I can’t express how valuable a book like this is, having insight from one of the world's top studios is something that almost never comes around. The Art of Naughty Dog goes over the whole history of the studio, even having statements from the founders of Naughty Dog. There are many game art books that go over a franchise, but as far as I know, there are no game art books that go over a studio’s history. This book easily demonstrated that developers will demand all sort of different things, that you as a game artist will need to fulfill.
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Any game artist will agree with me, professional or not, that you can’t be a one trick pony in the game industry. All the works in this book are highly detailed, and each page is different from the last. If you want to see want to should strive for, as a game artist, look no further. The book is written more for lore and the fan base than actual development, however, the diversity in this book is too good to pass up. The World of The Witcher has one of the most varieties of characters and environments out there. All the characters, all though maybe cartoonish, have a lot of detail, and Game artist should really take note.

Another really good thing about this book is that it perfectly demonstrates that you can have a stylized character without sacrificing detail. This is always a good thing because the reader can see a little more on the thought process behind the character, this makes the design choices that were made easier to see and understand. Each character is often accompanied by an illustrates that has a little more of the character’s inner workings. The Art of Overwatch does something that I wish more game art books did, and that is it shows a little bit of personality. There are many franchise books like this one, but none of them go this far back, making the knowledge it contains very rare. A game artist can really get an idea of game trends over the last 30 years, because Zelda has been around since the beginning of the game industry, and is still around and strong today. It’s a really fun look, but more importantly, it gives the evolutionary steps, that have been made in the gaming industry. The book goes over every Zelda game to ever come out, even going over that Zelda cartoon that no knows about. The Legend of Zelda: Art & Artifacts is a game art book that does not come around often. There's so much to learn from this one book, it really is a must-have. The book has some really great examples of environmental art and small segments on their process, giving the reader a lot of valuable knowledge. I highly recommend this one to anyone looking into become an environmental artist, there really is a lot that they can take from this book.
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The book is full of highly detailed character designs, and more important outstanding architecture. The Art of Assassin’s Creed Origins has a lot to offer, in both artwork and education. A game artist should look it over carefully to get a full grasp on what developers will looking for as far as quality goes. It doesn't have much of a variety as the whole book give off a darker theme, but the level detail is too important not to note. It is a great look for anyone, like myself, who loves high detailed models and concept art. It is important to see how far modern games can push realism, and this book is a perfect example of that. Bloodborne Official Artworks offers a dark and gritty tone, along with highly detailed characters and environments. This game art book comes from one of my favorite franchise’s. A game artist should take note of the use of colors, and how the developers use them in order to create stunning details.

It offers little in the development process but makes up for it in the pure art that is to be found on every page. A game artist should all look this book over at least once, in order to see how diverse a game can really be. Ever page has stunning artwork, unique designs, and amazing visuals. Art & Design of Final Fantasy XVĪrt & Design of Final Fantasy XV is one of the most visually appealing books I have ever had the pleasure of looking over. This is something that can often be hard to find in any media, making this a unique and important read. The reader does not only see the physical development process but also has a window into the imaginative process. I recommend this book solely because it’s a different approach to the usual game art book and can offer a new take on things. Do not be mistaken though, the book does open the door into the development of Shovel Knight, however, it also has a few fun artworks to show the reader a bit more into the world of shovel knight. While most game art books offer an insight into the game developer's mind, this book will give you a fun experience looking through some of the pages, that are clearly not concept images. Shovel Knight: Official Design is a fun and different type of game art book.
